![]() This encourages blowing up your own vehicles, once they reach a certain amount of damage, so that a fresh one will spawn. ![]() This also leads to situations where your own team’s vehicles are left abandoned as flaming death traps because they’ve become so damaged that any additional damage will blow them up so it isn’t with getting inside. The issues I have with Reach vehicle balance is that killing them is much more a function of time rather than skill, since you can literally shoot at them with almost anything and whittle their health down over time. Doing both was too much when taken in consideration of the fact that a few DMR mags will make your hog blow up regardless of the occupant health. They should have reduced accuracy or added overheat.
0 Comments
Leave a Reply. |